ASSEMBLY '96: INFO ABOUT C64 CONTRIBUTIONS & RESULTS ---------------------------------------------------- I'm extremely proud to present you with all the C64 contributions released at the greatest party in the world so far - Assembly '96, that is - which was held in Helsinki, Finland from 16th to 18th of August 1996. Many quality demos got released this year, proving that C64 scene isn't even close to dying yet. The effects seen in today's C64 demos even beat some of those seen on Amiga or PC! OK, maybe the demos aren't audiovisually as impressive, but do remember to compare the CPU clock frequency, the price and age of the equipment and the effects achieved! Just watch C64 democoders always pushing back the limits on their 6510 CPU (From year 1975) running at less than one full MHz (980 KHz)! This is the _REAL_ spirit! Here are the results of the C64 competitions held at Assembly '96: C64 DEMO COMPETITION -------------------- #1 "Follow The Sign 3" from Byterapers Inc. (2105 points) #2 "Nothing But Code" from Beyond Force (1289 points) #3 "Fruits" from Panic (936 points) #4 "Stupidity III" from Wrath Designs (916 points) #5 "Drug Sixtyfour" from Reflex (634 points) C64 GRAPHICS COMPETITION ------------------------ #1 "Herb's Shot" by Electric/Extend (1446 points) #2 "Entwined" by Mike/Byterapers Inc. (1018 points) #3 "Rubberslave" by Debris/Panic (777 points) #4 "Dudette" by Deetsay/Panic (749 points) #5 "Cyborg" by Jasso/Jassoteam (648 points) #6 "Smoking" by Calamity/Laxity (564 points) C64 MUSIC COMPETITION --------------------- #1 "Viidakko" by TBB/Side B & Extend (1074 points) #2 "The Last Wader" by Agemixer/Atlantis (742 points) #3 "Anal Overload" by Addict/Topaz Beerline (693 points) #4 "Emulating Vinkuna" by Elektro (647 points) #5 "Selfmade Executable" by AMJ/Side B (608 points) #6 "Orava" by Deetsay/Panic (507 points) #7 "Kao 3" by Dr.Zoom/Atlantis (471 points) #8 "Alka" by Zardax/Origo Dreamline (318 points) #9 "Maniac Fred" by PVCF/Reflex (257 points) #10 "Sunfellow" by Barracuda/Extend (133 points) DISQUALIFIED ENTRIES: --------------------- "Pythagoras" from Troublemakers and "Arashi In Daurmor" from Brainlez Coders! (Should you ever get hold of these demos, you'll know for sure WHY exactly..) CONTENTS: --------- (Long filenames) Drug_Sixtyfour.Reflex.LHA "Drug Sixtyfour" from Reflex Follow_The_Sign_3.(B).LHA "Follow The Sign 3" from Byterapers Inc. Fruits.Panic.LHA "Fruits" from Panic Graphics_&_Musics.LHA Entries from the graphics & music competitions Nothing_But_Code.Beyond.LHA "Nothing But Code" from Beyond Force PData352.LHA PData v3.52 final release Stupidity_3.Wrath_Designs.LHA "Stupidity III" from Wrath Designs (Short filenames) DRUG64.LHA "Drug Sixtyfour" from Reflex FRUITS.LHA "Fruits" from Panic FTS3.LHA "Follow The Sign 3" from Byterapers Inc. GFXMUZ.LHA Entries from the graphics & music competitions NOTHBCOD.LHA "Nothing But Code" from Beyond Force PDATA352.LHA PData v3.52 final release STUPIDI3.LHA "Stupidity III" from Wrath Designs (Emulator filenames) DRUG64.D64 "Drug Sixtyfour" from Reflex FRUITS.D64 "Fruits" from Panic FTS3S1.D64 "Follow The Sign 3" from Byterapers Inc. (Side 1) FTS3S2.D64 "Follow The Sign 3" from Byterapers Inc. (Side 2) GFXMUZ.D64 Entries from the graphics & music competitions NOTHBCOD.D64 "Nothing But Code" from Beyond Force PDATA352.LHA PData v3.52 final release STUPIDI3.D64 "Stupidity III" from Wrath Designs FILE TYPES: ----------- .LNX suffix = LyNXed file. Files have just been joined together without compression. A bit like LhA with "do not compress files" mode on. Use Lynx to extract these files (I recommend The Ultimate Lynx 3). 1!, 2!, 3! & 4! prefixes = Zip-Coded disk side. One diskside has been packed to four separate files. A bit like DMS on the Amiga, but much more inefficient packing ratio due to RLE compression. Use Zip-Code Disk Unpack to decompress these files. If you're an emulator user, you might want to convert the zip-codes to D64 images. (Both The Ultimate Lynx 3 and Zip-Code Disk Unpack are available at least from The Sharks IRC file server Sharkbite. (These files are also available via WWW at http://stekt.oulu.fi/~mysti/the_sharks/online.html)) How to transfer the files to a real C64? It depends. If you're an Amiga owner, the archive PDATA352.LHA - or better say it's contents - in this very directory will be extremely useful to you. On the other hand, if you're a PC user, you'll most likely need a RS-232 adapter for your C64. After that, it's just the matter of using a combination of two terminal programs and a null modem cable. In both cases, I suggest you to take a look at the PData archive... Thanks for your attention. If there's anything you'd like to ask or simply wish to get in touch with me, contact me at these addresses: E-mail: deadbeat@freenet.hut.fi Snail: Timo Rönkkö Linjakuja 3 FIN-74120 Iisalmi Finland - Deadbeat/The Sharks (Main C64 organizer at Assembly '96) PS. You can also meet me in person on IRC channels #C-64 and #Amigascne from time to time (My nick's - obviously - Deadbeat). Also remember to check out The Sharks WWW home page at: http://stekt.oulu.fi/~mysti/the_sharks