þ ²Üß Ü ÜÜþ þ ÜÜÛßß ÜÜþ ± Û ÛÝ Üßß± .á0á. Û° ÜÜÜÛ²ßßß Ý ÜÛßÝ ßßúÛ ßÜÜß ÜܲÛÛÛßß± ÜÛß ø ² Û ² þÜÛßßßÝ ±²Û° þÜ ÜÛÝ ßÞ ± °Û² Û Û² ²Û° ÞÛ ÛÛ european °Û± Üø²Ý ÞÛÞ demoscene ÛÛ² ÜÜ²ß ÛÛ ÜÜÜÜ ÛÝù meeting ÜÞÛÛÛÛßßÝ ÛÝ ÜÛß² ßßÛÜ ÛÛ ÜÜþ þßß ÛÛ± ÞÛÛÝ ²Û Þ ÛÛ ²Û ÜÜÛßß ÝÛÛ² ÛÛ ÛÝ ²Û ÞÛ² ÜÛßÛÛ² ÞÛÛÝ ²Û± ²Û Û° Ü ÛÛ ²Û ²ÛÛ ÛÛ þÛÛÜ ±ÛÛÛ² Üß ²Û± øÛ² ÞÛÛ² ²Û ÜÛß ßßÛÜÜÛßß ßßß ßÛÜ ÜÛÛÛ ²Û± ÛÜ ÜÜ²ß Ý ßßÛܲßß± ÛÛ °Û þÛÛßß ù Ý Û² Û° ÛÝ þß ²Û ² þ THE FRIENDSHIP OLYMPICS OFFICIAL FINAL INVITATION 1. OPENING WORDS Controlled Dreams and Relentless, in association with Crimson Jihad, with invaluable help from Liquid Sounds, Contract, ABC and Coma (C-64) members proudly present you the final invitation to FLaG '98 - European Demoscene Meeting. This textfile contains most important information about the event. Some crap about the party itself. It is the second time FLaG is organized, first it happened July 1996. Then it became the largest party ever in Hungary, and some of its records are still unmatched; for example it was the only four-days long demoscene meeting ever in Eastern Europe, etc. FLaG '97 never took place, we cancelled it, but now we resumed organizing work. 2. WHEN & WHERE The exact date is and place is: 6th - 9th February 1998. Hungary, Budapest, 1134 Tuzer utca 56/58. So it is four days o'fun again. Hungarians, don't whine about school and worktime! Take a look at the timetable before not coming because of reasons like "I gotta work on Mondays", etc. The compos will begin early in the evening on Saturday, and they will end at around 21:00! The party will be held in a large school building in Budapest, Hungary. Here is a brief guide to get there by the local public traffic. You can find a map in the invitation intro and at the FLaG '98 homepage (its address is at the end of this text). First, move your ass to Budapest. I guess most people will arrive by train. There is a metro stop at every railway station. If you arrive by plane, catch a bus and that will take you to the metro. Get underground. Check which line it is: M1 (yellow line), M2 (red line) or M3 (blue line). It is easy to find out which line you are travelling, since the information tables on the red line are red, etc. You must take the blue line. All three lines are junctioned at the stop named 'Deak ter'. So get to the blue line, and travel to the stop named 'Lehel ter'. Here climb upground, and take a ride with the tram number 14. (Only number 14 is available, so it won't be a hard guess.) You must travel 3 stops. Get off at the third one, and head left. There you'll see a large, blue building, with a big FLaG banner hanging on it. You have arrived. 3. GENERAL INFORMATION First of all, this is a TRULY ELITE party. It's main purpose is NOT to entertain lame kids playing Quake all the days. This is for real sceners only! We won't advertise it on TV, in newspapers, etc. just to attract lamers. Our goal is not to reach the 10000000 visitor number, and even not making piles of money this way. We don't expect more than just the best of the scene. The entry fee is relatively cheap: 750 HUNGARIAN FORINTS = 4 USD or 5 DM approx. Not a big deal. This is all you need to pay, and nothing else. So those only willing to play during the entire party better stay home. But what will real cool guys get for their money? - First of all, the usual stuff. We'll have a projector, large hi-fi equipment, and such. We'll have a buffet, operating round the hour. We'll try to build and keep a party network alive. With Internet, ofcoz. It will use OS/2 Warp Connect; thanks go to OS/2 Team for making it possible. Another thanks fly to Matav for the ISDN. - CD-ROM writing service will also operate. - There will be some professional presentations. These will include "conventional" ones, when a guy comes, and tells about how kewl their products are. But these may even be interesting. Take a look at the timetable for details. - The first night - Friday - will be a so-called Coder-L Nite. This means we'll hold an open forum for coders where they can meet and discuss about engines, rotators and such crap. This idea came from TomCat / Abaddon (remember his 'Chrome' 4Ks), who'll also hold a professional presentation about raytracing. Maybe even some software companies may pop up, looking for programmers to employ... - We'll keep the sleeping area guaranteedly silent and guaranteedly comfortable, thanks to the matrasses from the PE room. - There will be a place that guaranteedly will not be silent: the "rageroom" for those arriving with a large audio. There they can turn on the afterburner for Prodigy! Ofcoz some moderation is needed after 22:00. - Every visitor will receive a free can of beer! - The party is free for girls, although an entry ticket should be bought to vote. - And of course we'll hold the regular compos. 4. THE COMPOS PC demo PC 64K intro PC-Amiga 4K intro Amiga demo Amiga 40K intro C-64 demo C-64 music C-64 GFX Pixel gfx Wild GFX Raytrace Wild compo Multichannel 4 channel PSION compo PHuN compo Graffiti compo Let's see the rules. Ain't much. PC DEMO 8 megabytes. It mustn't be 100% animation, but shorter anims are accepted. It must stop when pressing Esc. No writings on the hard disk. PC 64K INTRO 64 kilobytes. The intro must not contain played animation. It must stop when pressing Esc. Don't touch the hard disk. PC - AMIGA 4K INTRO 4 kilobytes, PC and Amiga will compete in one category. The intro must not contain played animation. It must stop when pressing Esc. Don't touch the hard disk. AMIGA DEMO The rules are the same like in the PC demo category. AMIGA 40K INTRO The rules are the same like in the PC 64K category, except that it is 40K. C-64 DEMO Maximum length: 4 disk sides. If running the demo requires user interaction, one of the makers must be present at the compo machine during playing. C-64 MUSIC No remixes, stolen or digitized tunes. This compo will be separated from the others. C-64 GFX We only accept contributions in executable format. The contribs must not contain musics and/or visual effects like scroll, etc. Don't scan. PIXEL GFX Only 100% hand pixelled works! Photoshop, traces and scans will be kicked real bad. The limit is 640x480, 256 colors. WILD GFX Here you can enter with any QUALITY picture, drawing, photo montage made using Photoshop. We'll only display real artful pics! The limit is 800x600x16M. (This is the projector's mode limit.) RAYTRACE Guess what. Limit: 800x600x16M. Forget stolen objects. WILD COMPO Maybe you already noticed the absence of the lamer compo. This is another wrong door to knock with lamerdemos! This category is for raytraced anims, videoclips, etc, only some lame Hungarians think it is another Firg-compo. All three compo machines and a VHS VCR are available to play the contributions, plus a special wildcompo machine, provided by Intel Hungary and Pixel Multimedia: Pentium-II 233 MHz, 64 MB RAM, Matrox Monster 3DFX, GUS PnP 16 MB. If you need any other hardware, you should provide it. MULTICHANNEL MUSIC Accepted formats: MOD, IT, S3M, STM, XM, or anything else Cubic Player can play. We will play 10 musics. This compo will be separated from the others. No remixed, stolen or fully digitized tunes. 4 CHANNEL MUSIC Same to the multichannel compo, except for the number of channels. All modules will be played on PC. PSION COMPO Our main supporter is PSION Hungary Ltd. You know, the guys with those cool little things, called palmtops, featuring a RISC chip to make Internet access faster. The task is to write a quality demo about this pocket machine or other PSION product. Just to avoid misunderstandings: THIS MUST BE A PC PROGRAM, NOT A PSION ONE. It is worth to compete, since the winner will receive a PSION machine worth of 150,000 forints (approx. 800 USD or 1100 DM) from the hands of a PSION representative! Information about PSION products - like pictures, etc. - can be found in the attachment of this invitation intro, but you can also DL it from our homepage. You can freely use any PSION product names and/or logos. The only need for the demo that it must support Sound Blaster and must be able to run from a Windows 95 DOS task. We said task, no need to run it in a window. It needn't be a realtime demo, it can even be an animation. GRAFFITI COMPO For the artists of the spraycan. Due to the great interest shown, we changed the rules. Any number of contestants may enter the compo, but we have cans only for the first five entrant. Other entrants must bring their own paints. Of course anyone may use his own cans, even beyond the given ones, and you can also use your own spraycaps. We have enough wall for everyone: a piece of rendered wall, approx. 4m x 5m size per skull will be given. The winner will be voted by the audience. We will show the scanned photographs of each work on the projector during the compos. Contestants may enter the competiton as individuals or as a group. Entrants already signed up: Tyrant / Therapy^Resource Enok / Urinate^Chrome^Label Zero Blackdog / UiT Xtro / Contract PHUN COMPO Well, all we can say that it won't be another one from that boring we-are-funny-haha brand of so-called fun compos. This will be real 313373 PHuN... The general rules for all compos: - First and foremost, the most important: we will disqualify nonserious entries. We are bored of lamerdemos. - One artist or group may only enter with one production per category. - You needn't be present personally to enter a compo, but give us some way to send you the prize in case you win. - No compo entry fee. - Controlled Dreams and Relentless will not enter to any compo as a group, other organizers may not contribute as individual artists. - If we have any problem with your stuff, for example it doesn't run on the compo machine or so, we'll try to tell it to you. But we won't search the entire building for you, so it's better you don't to disappear before the compos. We will test all contributions. - Disqualified entries will not be released after the compos. This gives the author(s) to release it some other party later. - If there is only one contribution in some category - or none at all - that competition will be cancelled. The single entrant will be asked whether to release his work or not. 5. THE COMPO MACHINES We don't really agree with some fellow party organizers, who provide the latest PC equipment available during the compos, just to tell they had such cool compo machines. We think a compo machine should be a computer like everyone use. So, our preferred configurations are: PC: Intel Pentium 180, 32 MB RAM, Tseng ET-6000 2 MB, GUS Max 1 MB, MS-DOS 6.22, XMS. AMIGA: A1200, Blizzard 1200/60, 16 MB FastRAM, 2 MB ChipRAM. C-64: C-64 2 (grey breadbox-type), Action Replay MK7, new SID, plain 1541-II. Don't think we can't get a P233MMX any time we want, but we don't want. The Tseng ET-6000 is a sure thing now, so prepare to use VESA 2.0. Our projector's display limit is 800x600x16M color. Warning, nonstandard resolutions (eg. 350x480) may produce weird picture. Please forget resolutions above 800x600 in the art compos, we will not convert pictures. 6. PRIZING Promising anything about prizing may end up in sucking bigtime, so we promise nothing - we won't give neither less nor more than at any other party. This means hardware, software and maybe some cash, all around 3-400,000 forints worth, and - as we told in the pre-invitation - no sofware-only prizes will be given. But we can promise one thing for sure: we are not lamers, and won't make ourselves ridiculous by giving mousepads or Pascal handbooks... 7. CONTRIBUTING AND VOTING Contributing and voting are simple. You copy your product to 3.5" disks. Or 5.25" ones, if you are a 64'er. Warning, we won't accept anything on hard disks! CD-ROM disks, audio and VHS cassettes are accepted in the wild compo only. Now you go to the entrance. There you grab a plastic bag and an entry form. You fill out the form. There will be some questions about the title and the category of the contribution on it. Fill it precisely!! And readable!! Then you insert the disks and the form into the bag. Only one contribution per bag! Sorry if you need lotsa disks, but this is the only way not to mix the stuff up. You close the bag, and insert it into the box standing nearby. You are done. Entering the graffiti compo requires finding Tomcat before the deadline. Voting is even more simple. You will receive your voting form with the ticket. It will be attached to the ticket, it must be torn off. You fill this during the compos, and insert into the voting box. Only one form per skull! We'll keep an eye on this. 8. HOW TO BEHAVE We don't organize a party just to force rules on everyone. This means nothing is forbidden that doesn't make any problems. Alcohol and smoking aren't forbidden, but please, if your smoke bothers others, don't be a butt, and move away. And don't mess with others drunken. If you vomit, you will clean it up. That's all. Ah, btw. enjoying drugs is against the Hungarian laws. Breaking these rules will end up in breaking your face. Don't organize a nonofficial graffiti compo for yourself! All caused damage will be subtracted from the prizes. You should keep your eye on your stuff, because if anything disappears from your equipment, that's your problem. In a lawyerlike manner: The organizers don't take any responsibility for hardware, software and anything else brought to and/or used at the event. 9. TIMETABLE This is the planned timetable of FLaG '98, but this is not final! Some new programmes may pop up, times may change, etc. The final timetable will be announced at the party. 6th Febrary, Friday 16:00 Opening 21:00 Coder-L Nite opens, lasts until you get bored (may even begin sooner) 7th February, Saturday 09:00 Borland presentation: The future of coding: Delphi 12:00 Intel presentation: The next generation of CPUs: The Merced architecture 14:00 PSION presentation: The next generation of palmtop machines 15:00 Multichannel compo deadline 4 channel compo deadline C-64 music compo deadline 16:00 IBM & OS/2 Team presentation: Java VisualAge under OS/2 20:00 Multichannel compo 4 channel compo C-64 music compo 21:00 Graffiti compo deadline 22:00 Graffiti compo (will take place some 500 metres from the partyplace, so take a coat...) 8th February, Sunday 12:00 Silicon Graphics presentation: Professional rendering 14:00 313373 PHuN compo 15:00 All compos deadline 18:00 Compos start 22:00 Approximate time of prizegiving 9th February, Monday 10:00 Closing 12:00 Killing people still in the building 13:00 Bagging up bodies 14:00 The organizers leave 15:00 You got locked in the empty building alone... 10. THANKS TO OUR SUPPORTERS FLaG would never happen without the following companies: 4M Computerbonto Kft. Borland Magyarorsz g Deutsche Messe AG Hannover DUFA Paints Hungary Kft. IBM Magyarorszag Kft. Intel Magyarorszag Kft. Internetto Matav Rt. Mikropo Computer Kft. Pixel Multimedia Kft. PSION Magyarorszag Kft. Silicon Graphics OS/2 Team OS/2 News Trans-Europe Management Kft. 11. THANK YOU FOR HELPING US Some guys & girliez who made this event possible, and without whom organizing FLaG would have been impossible: Lord / KNG^CJ Lay / CJ TomCat / ABD BLT / REL Atko Jennifer 8 Mo 12. CONTACT I guess you already have the final FLaG invitation, but if you need a spare one, call one of our bulletin boards: The Next Generation - CD WHQ: (06-96) 414-576 Gyor SceNet BBS (06-1) 228-5921 Budapest Koala Land BBS (06-23) 354-776 Szazhalombatta Or hit the Internet: http://goliat.eik.bme.hu/~zotya FLaG '98 official party page If you have any questions, write to Tomcat / Controlled Dreams: E-mail : engineer@kempelen.inf.bme.hu IRC : Tomcat_CD #scene #coders #c-64 daytime Snail : Polg r Tam s 1139 Budapest, Kart cs utca 7. You needn't reserve neither a table, nor a ticket, we have both enough. Come all! We did serious work to make this event possible, and give you a really remarkable party.