_ _ . /\?shp¿|.--..|_ __ //\\|.--.| ||----.\ ./ \:| \ :| \: .:::::: / : \ \ |: | \\::::::. ::: //__| \\__\___||_____// ::: ::: ~~~||____\\~~~~~~~~~~~~~ ::: ::: ::: ::: G R A V I T Y ' 97 ::: ::: ::: ::: ! official invitation ! ::: ::: ::: `::::::::::::::::::::::::::::::::::::' Greetings! Anadune is proud to invite everyone to the second edition of the GRAVITY party. This time we shall meet on the last weekend of the summer holidays, meaning the 30th/31st of August 1997. An official opening of the party will be conducted at 10:00AM sharp. Of course everyone who will arrive earlier will be invited inside. Just as the last time, the place where the party will be conducted is the "GWARDIA" hall in Opole (2 Kowalska St.). The building is located at a distance of about 300m from the train station (see chapter 6 for details on the location), Here is a list of organisers of competitions for each of the supported platforms: Amiga - Anadune PC - Amnesty Atari 8b - Shadows Falcon - Shadows C-64 - Agony Design Forward you will find the following chapters: 1. PARTY 2. CRAZY COMPOS 3. COMPETITIONS 4. PRIZES 5. RULES a. HOW TO SUBMIT A PRODUCTION ? b. VOTING c. HOW TO RESERVE A TABLE ? 6. HOW TO REACH THE PARTY ? 7. ADDITIONAL RULES 8. CONCLUSIONS That's it concerning the introdcution, let us now get down to business... 1. PARTY - just as before - a BIG big-screen (8m cross-section) and a smaller one as a backup, - 1700 seats, the more people come to the party the bigger the prizes will be, - concert-hall-style sound, - internet connection, - rave party, strobes, mist generators, etc., - a quiet sleeping-room for party-animals tired of animated wacky dancing... :) - party t-shirts, - manga room, - vote-counting presented on the big screen (99% probability that this will be achieved), - live interviews (motion-camera and internet) presented on the big screen, - selected "use your illusion here..." spots, one of them might be quite a surprise... you'll be amazed, you'll see! :) - just as before - bar/buffet open 24h/day, 2. CRAZY COMPOS here are some of the proposals: - line compo, the most multi-platform compo ever, ment to select the most powerful scene group... - dyna compo, you know what... - bag compo, during which we will select the quickest swapper on the scene... - worms compo, you will need a sleeping bag and quite a bit of agility and endurance... - blood content level compo, Zig is disqualified by definition :) - banana compo, ment only for couples... and many others, proposed by Cedyn/Shadows, which means that we will have double the number of crazy compos. Definitely nobody will be bored... 3. COMPETITIONS Amiga & PC Compo machines - the productions must run smoothly on one of the following hardware configurations: CRX 200 Mhz, 32 Mb Ram, SVGA TSENG 6000, GUS 1 MB, Just on Warlock's machine...:) Amiga 1200, Blizzard IV 030, 50 Mhz, 8 Mb Fast, HD, The fact that your productions should be running on such machines is only a formal requirement. This means that, if for example a demo will not run correctly on an 040 or 060, we will try it on a standard Amiga with 030-50 MHz. demo competition - the demo should take no more than 10 minutes, - the demo should consume no more than 5 MB disk space, we will take into consideration exceptions to this rule, - "exitability" to DOS after the demo is over is absolutely required to take part in the competition, - demos with "borrowed" graphics, textures, music or code will not pass selection, independent of whose demo it will be, - all demomaker-productions will end up in the crazy demo competition, 64 kb intro competition - the intro should take no more than 5 minutes, - the intro cannot be larger than 64kB meaning 65536 bytes, - "exitability" to DOS after the intro is over is absolutely required to take part in the competition, - intros with "borrowed" graphics, textures, music or code will not pass selection, independent of whose intro it will be, 4 kb intro competition - the intro should take no more than 5 minutes, - the intro cannot be larger than 4kB meaning 4096 bytes, - "exitability" to DOS after the intro is over is absolutely required to take part in the competition, crazy demo compo (Amiga, PC and Falcon platforms all together) - the demo should take no more than 10 minutes, - the demo should consume no more than 10MB disk space, - demos exhibiting real sick humour might not pass the selection.. - it is possible that some of the more "untypical" productions entered in the demo competition will end up in this compo... vhs competition - we only take vhs cassettes, no other formats, - the demo should take no more than 10 minutes, - in order to enter the competition it is necessary to specify the place and time of production on the tape, graphics competition - the picture must be submitted in one of the following formats: IFF-ILBM, JPG or GIF, - the disk containing the picture should contain information on what hardware do you expect the graphics to be displayed (Amiga AGA or PC SVGA 24-bit), - the size of the picture must not exceed 640x512 (Amiga) or 640x480 (PC), larger work will be converted to the above formats if time allows, therefore we cannot guarantee that the quality of the picture will be maintained, - only one picture per person, - the picture cannot be a scan, redrawing or "borrowed", ray competition - the picture must be submitted in one of the following formats: IFF-ILBM, JPG or GIF, - the disk containing the picture should contain information on what hardware do you expect the graphics to be displayed (Amiga AGA or PC SVGA 24-bit), - the size of the picture must not exceed 640x512 (Amiga) or 640x480 (PC), larger work will be converted to the above formats if time allows, therefore we cannot guarantee that the quality of the picture will be maintained, - only one picture per person, - the picture cannot contain "borrowed" objects or textures, music competition (multi & 4 Ch.) - we will play a module for 5 minutes, no more, - only about 10-15 modules which will undergo earlier selection will be presented in public, - the module must be entered in a format which will allow it to be played on either Protracker or Fasttracker, Everyone interested in details on the competitions for the Atari and C64 platforms will find necessary information in the invitations prepared for these platforms. 4. PRIZES The prizes below are valid if the number of sold tickets will reach 900. The real prizes will therefore be adjusted up or down dependent on the number of party guests. _________________________________________ | | : Amiga & PC 1. 2. 3. ; .-----------------------------------------. | demo * : 1000 zl 200 zl 100 zl | | | | 64 k * : 300 zl 100 zl 50 zl | | | | 4 k * : 100 zl 50 zl 25 zl | | | | gfx : 300 zl 100 zl 50 zl | | |